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You've found your way to the website of one Jeffrey Lee, a very talented insane Befunge nut.

  • Wondering what the deal is with the domain name? Head over to my befunge pages to find out.
  • Want to tell me all about how great my site is? Go right ahead.
  • Want to run away screaming like a little girl? Doesn't bother me.

News

23/03/2008

Uploaded a RISC OS port of TSL v0.1.1d

21/03/2008

Uploaded V5.02 of QTeM, to fix some problems with !Hamsters (and probably some other games)

11/03/2008

Uploaded a GPL v2 licensed version of Interfunge, so it can be included in the main C-INTERCAL distribution. Whee!

02/03/2008

Uploaded PlayItSSnd, an output driver for PlayIt to allow the module to use the SharedSound system.

01/03/2008

Uploaded build 2127 of DeathDawn, (hopefully) fixing all the load/save/new game related bugs.

29/02/2008

Uploaded build 2102 of DeathDawn, build 105 of Pale, and the latest version of WOUM to go with them. They're also now all under the GPL v3 license. DeathDawn is still a long way from being finished, etc.

Uploaded fontinator 0.10, which includes a number of new features and bugfixes/compatability improvements (few of which I can remember since I haven't started a changelog yet).

Also added spr2tiles, a quick C program for cutting sprites into identical-size tiles.

28/01/2008

Added pages for Fontinator and Pale, and uploaded fresh builds.

Also uploaded the latest version of WOUM, which will (probably) be required for compiling the Pale source.

10/01/2008

Migrated WOUM and SunEd here, ready for the imminent closure of Coder's Cauldron. Dark Matter and the other bits may eventually follow.

Fixed a few dead links.

Finally added a page for my HL2 cube level which was sneakily uploaded a couple of months ago.

28/06/2007

Uploaded build 1139 of DeathDawn. Lots of progress has been made compared to the past build, but it's still got quite a way to go before being finished.

Also uploaded a new version of WOUM to Coder's Cauldron, to enable you to compile the new version of DeathDawn.

20/04/2007

Uploaded build 882 of DeathDawn. Should be significantly faster than the old version, but not much closer to being a full game.

Also uploaded a new version of WOUM to Coder's Cauldron, to enable you to compile the new version of DeathDawn.

24/03/2007

Uploaded Bob and Trev: Resurrection+, a bugfixed version of Bob and Trev: Resurrection.

17/03/2007

Added a page for Bob and Trev: Resurrection, my 7-day roguelike.

Uploaded release 1d of the 'Fungus' Funge-98 test suite, containing some bugfixes to the sem module, following a report by Lee Houghton.

Finally added spr2bbc, FreeUEF, and MakeUEF to the RISC OS utilities section.

23/12/2006

Added a page for my port of ArcEm to the Sharp Zaurus, along with a version to download.

17/12/2006

Played around with my automatic project packager/website updater thing, resulting in some of the activity dates on the projects page being reset as the first zipfiles were uploaded.

16/12/2006

Fixed the dates on some of these updates so that they're in the right format.

Fixed a typo on the JDM page.

Added the projects page, to list (almost) all the projects that I'm (allegedly) working on.

10/09/2006

Uploaded some notes about getting the CSD from the command line, because it's not as easy as you'd think.

23/08/2006

Uploaded V0.09 of a VNC server which I appear to have taken over development of. Main improvements over the previous version are that it should now gracefully handle screenmode changes, screen scrolling/page flipping, and can use the DesktopSize protocol to resize the VNC session instead of forcing the user to reconnect.

Uploaded GetKeyboard, a little BASIC app to control the USB switchbox I'm using to share a keyboard.

11/06/2006

Uploaded V1.31 of h11p. Only change is that the server now binds itself to 0.0.0.0:80, and thus is accessible to more than just the local machine.

10/06/2006

More than two updates in one year? Oh, how you spoil us, Mr. Phlamethrower!

This update is about Interfunge, my Befunge interpreter written in INTERCAL.

This update is also about release 1c of the 'Fungus' Funge-98 test suite, containing a bugfix for the Befunge-93 stringmode test in the string module.

09/06/2006

Added the DeathDawn page, and uploaded a new build.

Uploaded a new version of Elite with a correct AIF header.

15/01/2006

Uploaded the first version of QTeM, a module to emulate the TrackerModule using QTMModule so old games can retain their sound and music on modern machines.

Finally increased the font size on the website. Woo!

10/11/2005

Uploaded a new version of Race (and source code), AKA Micron Machines.

12/10/2005

Uploaded the first versions of the Super Bakeout, GAIO, and Race demo games, and their source code. These have been available from various forums and websites in the past, but now they've all been brought home to here.

Also uploaded a new version of WOUM to Coder's Cauldron, to enable you to compile much of the recently released software.

17/09/2005

Uploaded V1.01 of Z, a C conversion of a demo of a 7 year old space shooter of mine. Completely unrelated to any other product called 'Z', except for any mental brainwashing which may have resulted in it being given the same name.

Expect more releases of unfinished games in a day or two.

Must fix site font size soon.

15/08/2005

Uploaded some videos showing me (almost) completing Episode 1 on Nightmare skill using my Marines mod.

03/06/2005

TIBSearch is dead, long live TIBSearch!

Uploaded V0.92 of !Befunge and source code. Features a couple of bugfixes, and can now be recompiled as a console application for other OS's.

01/06/2005

Uploaded sudoku1.bf, a new befunge program to solve Sudoku puzzles.

31/05/2005

Uploaded V0.91 of !Befunge and source code, to fix a bug in the breakpoint system.

16/03/2005

Uploaded Jump Vice 50, a 50MB version of my Jump Vice video.

10/03/2005

Replaced the crappy Deathball icon lookalike with the real thing in the RISC OS games section.

New content soon™.

03/03/2005

Site relaunched. Woo.

However this does mean that there's finally some new content, in the form of a new Quake level.

I'm sure that was worth waiting 8 months for, right?

Old news



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